Direct connections for arbitrary data are currently unlikely to succeed, because those allowing incoming connections generally have their slots maxed out and have reached maxPeers. The idea here is that some connections remain reserved for dedicated arbitrary data transfers, therefore temporarily circumventing the limit (up to a defined maximum number of reserved connections).
Arbitrary data connections will auto disconnect after 2 minutes (we might be able to reduce this at a later date), and it also probably makes sense for the requesting node to disconnect as soon as it has all the chunks that it needs (this part isn't implemented yet).
One downside of this feature is that the listen socket is now going to be accepting connections most of the time, since it is unlikely that we will regularly have 4 data peers connected. This could be improved by modifying the OP_ACCEPT behaviour based on whether we are expecting any data peers to connect. In most cases, this would allow it to remain closed. But for the sake of simplicity I will leave that optimization for a future commit.
This is used to force a quick disconnect for peers that are only connecting for the purposes of requesting data for a specific arbitrary transaction signature.
BlockMessage was broken because the repository 'connection' associated with the message's Block object was closed between message queuing and message sending.
The fix was to serialize Message subclasses on construction, thus freeing reliance on objects passed into constructor.
The serialized byte[] is held by the message between queuing and sending.
This forces messages into one of two 'modes': outgoing or incoming.
Outgoing messages contain serialized byte[] whereas incoming messages unpack a ByteBuffer into Message subclass fields.
As a result, all network message types have been refactored in this way.
More details in Message's class comment.
A knock-on effect is that incoming messages cannot then be sent out - a new message needs to be constructed.
Some changes needed to Arbitrary controller package classes in this respect.
Bonus: Network no longer needs broadcast threads because 'broadcasting' is now simply the act of queuing a message for many peers.