{"version":3,"file":"NcTextField-Czr9S6YO-Dqy3Sh8C.chunk.mjs","sources":["../node_modules/@nextcloud/vue/dist/chunks/NcIconToggleSwitch-0NTw7i-t.mjs","../node_modules/@nextcloud/vue/dist/chunks/useModelMigration-EhAWvqDD.mjs","../node_modules/@nextcloud/vue/dist/chunks/useNcRadioGroup-D6llQmAl.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcCheckboxRadioSwitch-D4IV4zWy.mjs","../node_modules/@nextcloud/vue/node_modules/@nextcloud/router/dist/index.mjs","../node_modules/@nextcloud/vue/dist/chunks/createElementId-DhjFt1I9.mjs","../node_modules/@nextcloud/vue/dist/Components/NcEmptyContent.mjs","../node_modules/@nextcloud/vue/dist/chunks/index-CxTT94_h.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../node_modules/@nextcloud/vue-select/dist/vue-select.js","../node_modules/@nextcloud/vue/dist/chunks/ChevronDown-DFQfzh63.mjs","../node_modules/@nextcloud/vue/dist/Components/NcEllipsisedOption.mjs","../node_modules/@nextcloud/vue/dist/Composables/useIsFullscreen.mjs","../node_modules/striptags/src/striptags.js","../node_modules/@nextcloud/vue/dist/Functions/isDarkTheme.mjs","../node_modules/@nextcloud/vue/dist/chunks/constants-wIEKSp2G.mjs","../node_modules/@nextcloud/vue/dist/Composables/useIsDarkTheme.mjs","../node_modules/@vueuse/components/node_modules/vue-demi/lib/index.mjs","../node_modules/@vueuse/components/index.mjs","../node_modules/@nextcloud/vue/dist/chunks/autolink-CeB9uxD9.mjs","../node_modules/@nextcloud/vue/dist/Functions/contactsMenu.mjs","../node_modules/crypt/crypt.js","../node_modules/charenc/charenc.js","../node_modules/is-buffer/index.js","../node_modules/md5/md5.js","../node_modules/@nextcloud/vue/dist/chunks/colors-Bp0JzIQ4.mjs","../node_modules/@nextcloud/vue/dist/Functions/usernameToColor.mjs","../node_modules/@nextcloud/vue/dist/chunks/getAvatarUrl-BGOeDmNO.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcUserStatusIcon-DdPPN-cP.mjs","../node_modules/@nextcloud/vue/dist/chunks/actionGlobal-DqVa7c7G.mjs","../node_modules/@nextcloud/vue/dist/chunks/actionText-BMig9Egt.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcActionButton-K4jUGMlW.mjs","../node_modules/@nextcloud/vue/dist/Components/NcActionLink.mjs","../node_modules/@nextcloud/vue/dist/Components/NcActionRouter.mjs","../node_modules/@nextcloud/vue/dist/Components/NcActionText.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcAvatar-DkAX4nqq.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcListItemIcon-DCKYv8Jr.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcSelect-CHc1QupB.mjs","../node_modules/@nextcloud/vue/dist/chunks/AlertCircleOutline-DBxbepLy.mjs","../node_modules/@nextcloud/vue/dist/chunks/Check-BkThHPH7.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcInputField-i4Z8nb4b.mjs","../node_modules/@nextcloud/vue/dist/chunks/NcTextField-Czr9S6YO.mjs"],"sourcesContent":["import '../assets/NcIconToggleSwitch-sDZkWAmc.css';\nimport { defineComponent, useCssVars, computed } from \"vue\";\nimport { N as NcIconSvgWrapper } from \"./NcIconSvgWrapper-Bui9PhAS.mjs\";\nimport { n as normalizeComponent } from \"./_plugin-vue2_normalizer-DU4iP6Vu.mjs\";\nconst svg = ``;\nconst _sfc_main = /* @__PURE__ */ defineComponent({\n __name: \"NcIconToggleSwitch\",\n props: {\n checked: { type: Boolean },\n size: { default: 34 },\n inline: { type: Boolean, default: false }\n },\n setup(__props) {\n const props = __props;\n useCssVars((_vm, _setup) => ({\n \"2d1b8583\": _setup.color,\n \"78386a55\": _setup.cx\n }));\n const color = computed(() => props.checked ? \"var(--color-primary-element)\" : \"var(--color-text-maxcontrast)\");\n const cx = computed(() => props.checked ? \"calc(17 / 24 * 100%)\" : \"calc(7 / 24 * 100%)\");\n return { __sfc: true, svg, props, color, cx, NcIconSvgWrapper };\n }\n});\nconst iconToggleSwitch = \"_iconToggleSwitch_ZSKWf\";\nconst style0 = {\n \"material-design-icon\": \"_material-design-icon_YB2B5\",\n iconToggleSwitch\n};\nvar _sfc_render = function render() {\n var _vm = this, _c = _vm._self._c, _setup = _vm._self._setupProxy;\n return _c(_setup.NcIconSvgWrapper, { class: _vm.$style.iconToggleSwitch, attrs: { \"svg\": _setup.svg, \"size\": _vm.size, \"inline\": _vm.inline } });\n};\nvar _sfc_staticRenderFns = [];\nconst __cssModules = {\n \"$style\": style0\n};\nfunction _sfc_injectStyles(ctx) {\n for (var key in __cssModules) {\n this[key] = __cssModules[key];\n }\n}\nvar __component__ = /* @__PURE__ */ normalizeComponent(\n _sfc_main,\n _sfc_render,\n _sfc_staticRenderFns,\n false,\n _sfc_injectStyles,\n null\n);\nconst NcIconToggleSwitch = __component__.exports;\nexport {\n NcIconToggleSwitch as N\n};\n//# sourceMappingURL=NcIconToggleSwitch-0NTw7i-t.mjs.map\n","import Vue, { getCurrentInstance, computed } from \"vue\";\nfunction useModelMigration(oldModelName, oldModelEvent, required = false) {\n const vm = getCurrentInstance().proxy;\n if (required && vm.$props[oldModelName] === void 0 && vm.$props.modelValue === void 0) {\n Vue.util.warn(`Missing required prop: \"modelValue\" or old \"${oldModelName}\"`);\n }\n const model = computed({\n get() {\n if (vm.$props[oldModelName] !== void 0) {\n return vm.$props[oldModelName];\n }\n return vm.$props.modelValue;\n },\n set(value) {\n vm.$emit(\"update:modelValue\", value);\n vm.$emit(\"update:model-value\", value);\n vm.$emit(oldModelEvent, value);\n }\n });\n return model;\n}\nexport {\n useModelMigration as u\n};\n//# sourceMappingURL=useModelMigration-EhAWvqDD.mjs.map\n","import { inject } from \"vue\";\n/*!\n * SPDX-FileCopyrightText: 2025 Nextcloud GmbH and Nextcloud contributors\n * SPDX-License-Identifier: AGPL-3.0-or-later\n */\nconst INSIDE_RADIO_GROUP_KEY = /* @__PURE__ */ Symbol.for(\"insideRadioGroup\");\nfunction useInsideRadioGroup() {\n return inject(INSIDE_RADIO_GROUP_KEY, void 0);\n}\nexport {\n INSIDE_RADIO_GROUP_KEY as I,\n useInsideRadioGroup as u\n};\n//# sourceMappingURL=useNcRadioGroup-D6llQmAl.mjs.map\n","import '../assets/NcCheckboxRadioSwitch-BojbloxL.css';\nimport { computed, onMounted, useCssVars } from \"vue\";\nimport { n as normalizeComponent } from \"./_plugin-vue2_normalizer-DU4iP6Vu.mjs\";\nimport { N as NcIconToggleSwitch } from \"./NcIconToggleSwitch-0NTw7i-t.mjs\";\nimport NcLoadingIcon from \"../Components/NcLoadingIcon.mjs\";\nimport { u as useModelMigration } from \"./useModelMigration-EhAWvqDD.mjs\";\nimport { r as register, H as n, a as t } from \"./_l10n-DVz9Qdzk.mjs\";\nimport { G as GenRandomId } from \"./GenRandomId-F5ebeBB_.mjs\";\nimport { u as useInsideRadioGroup } from \"./useNcRadioGroup-D6llQmAl.mjs\";\nconst _sfc_main$6 = {\n name: \"CheckboxBlankOutlineIcon\",\n emits: [\"click\"],\n props: {\n title: {\n type: String\n },\n fillColor: {\n type: String,\n default: \"currentColor\"\n },\n size: {\n type: Number,\n default: 24\n }\n }\n};\nvar _sfc_render$6 = function render() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", _vm._b({ staticClass: \"material-design-icon checkbox-blank-outline-icon\", attrs: { \"aria-hidden\": _vm.title ? null : \"true\", \"aria-label\": _vm.title, \"role\": \"img\" }, on: { \"click\": function($event) {\n return _vm.$emit(\"click\", $event);\n } } }, \"span\", _vm.$attrs, false), [_c(\"svg\", { staticClass: \"material-design-icon__svg\", attrs: { \"fill\": _vm.fillColor, \"width\": _vm.size, \"height\": _vm.size, \"viewBox\": \"0 0 24 24\" } }, [_c(\"path\", { attrs: { \"d\": \"M19,3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V5C21,3.89 20.1,3 19,3M19,5V19H5V5H19Z\" } }, [_vm.title ? _c(\"title\", [_vm._v(_vm._s(_vm.title))]) : _vm._e()])])]);\n};\nvar _sfc_staticRenderFns$6 = [];\nvar __component__$6 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$6,\n _sfc_render$6,\n _sfc_staticRenderFns$6,\n false,\n null,\n null\n);\nconst CheckboxBlankOutline = __component__$6.exports;\nconst _sfc_main$5 = {\n name: \"CheckboxMarkedIcon\",\n emits: [\"click\"],\n props: {\n title: {\n type: String\n },\n fillColor: {\n type: String,\n default: \"currentColor\"\n },\n size: {\n type: Number,\n default: 24\n }\n }\n};\nvar _sfc_render$5 = function render2() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", _vm._b({ staticClass: \"material-design-icon checkbox-marked-icon\", attrs: { \"aria-hidden\": _vm.title ? null : \"true\", \"aria-label\": _vm.title, \"role\": \"img\" }, on: { \"click\": function($event) {\n return _vm.$emit(\"click\", $event);\n } } }, \"span\", _vm.$attrs, false), [_c(\"svg\", { staticClass: \"material-design-icon__svg\", attrs: { \"fill\": _vm.fillColor, \"width\": _vm.size, \"height\": _vm.size, \"viewBox\": \"0 0 24 24\" } }, [_c(\"path\", { attrs: { \"d\": \"M10,17L5,12L6.41,10.58L10,14.17L17.59,6.58L19,8M19,3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V5C21,3.89 20.1,3 19,3Z\" } }, [_vm.title ? _c(\"title\", [_vm._v(_vm._s(_vm.title))]) : _vm._e()])])]);\n};\nvar _sfc_staticRenderFns$5 = [];\nvar __component__$5 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$5,\n _sfc_render$5,\n _sfc_staticRenderFns$5,\n false,\n null,\n null\n);\nconst CheckboxMarked = __component__$5.exports;\nconst _sfc_main$4 = {\n name: \"MinusBoxIcon\",\n emits: [\"click\"],\n props: {\n title: {\n type: String\n },\n fillColor: {\n type: String,\n default: \"currentColor\"\n },\n size: {\n type: Number,\n default: 24\n }\n }\n};\nvar _sfc_render$4 = function render3() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", _vm._b({ staticClass: \"material-design-icon minus-box-icon\", attrs: { \"aria-hidden\": _vm.title ? null : \"true\", \"aria-label\": _vm.title, \"role\": \"img\" }, on: { \"click\": function($event) {\n return _vm.$emit(\"click\", $event);\n } } }, \"span\", _vm.$attrs, false), [_c(\"svg\", { staticClass: \"material-design-icon__svg\", attrs: { \"fill\": _vm.fillColor, \"width\": _vm.size, \"height\": _vm.size, \"viewBox\": \"0 0 24 24\" } }, [_c(\"path\", { attrs: { \"d\": \"M17,13H7V11H17M19,3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V5C21,3.89 20.1,3 19,3Z\" } }, [_vm.title ? _c(\"title\", [_vm._v(_vm._s(_vm.title))]) : _vm._e()])])]);\n};\nvar _sfc_staticRenderFns$4 = [];\nvar __component__$4 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$4,\n _sfc_render$4,\n _sfc_staticRenderFns$4,\n false,\n null,\n null\n);\nconst MinusBox = __component__$4.exports;\nconst _sfc_main$3 = {\n name: \"RadioboxBlankIcon\",\n emits: [\"click\"],\n props: {\n title: {\n type: String\n },\n fillColor: {\n type: String,\n default: \"currentColor\"\n },\n size: {\n type: Number,\n default: 24\n }\n }\n};\nvar _sfc_render$3 = function render4() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", _vm._b({ staticClass: \"material-design-icon radiobox-blank-icon\", attrs: { \"aria-hidden\": _vm.title ? null : \"true\", \"aria-label\": _vm.title, \"role\": \"img\" }, on: { \"click\": function($event) {\n return _vm.$emit(\"click\", $event);\n } } }, \"span\", _vm.$attrs, false), [_c(\"svg\", { staticClass: \"material-design-icon__svg\", attrs: { \"fill\": _vm.fillColor, \"width\": _vm.size, \"height\": _vm.size, \"viewBox\": \"0 0 24 24\" } }, [_c(\"path\", { attrs: { \"d\": \"M12,20A8,8 0 0,1 4,12A8,8 0 0,1 12,4A8,8 0 0,1 20,12A8,8 0 0,1 12,20M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12A10,10 0 0,0 12,2Z\" } }, [_vm.title ? _c(\"title\", [_vm._v(_vm._s(_vm.title))]) : _vm._e()])])]);\n};\nvar _sfc_staticRenderFns$3 = [];\nvar __component__$3 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$3,\n _sfc_render$3,\n _sfc_staticRenderFns$3,\n false,\n null,\n null\n);\nconst RadioboxBlank = __component__$3.exports;\nconst _sfc_main$2 = {\n name: \"RadioboxMarkedIcon\",\n emits: [\"click\"],\n props: {\n title: {\n type: String\n },\n fillColor: {\n type: String,\n default: \"currentColor\"\n },\n size: {\n type: Number,\n default: 24\n }\n }\n};\nvar _sfc_render$2 = function render5() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", _vm._b({ staticClass: \"material-design-icon radiobox-marked-icon\", attrs: { \"aria-hidden\": _vm.title ? null : \"true\", \"aria-label\": _vm.title, \"role\": \"img\" }, on: { \"click\": function($event) {\n return _vm.$emit(\"click\", $event);\n } } }, \"span\", _vm.$attrs, false), [_c(\"svg\", { staticClass: \"material-design-icon__svg\", attrs: { \"fill\": _vm.fillColor, \"width\": _vm.size, \"height\": _vm.size, \"viewBox\": \"0 0 24 24\" } }, [_c(\"path\", { attrs: { \"d\": \"M12,20A8,8 0 0,1 4,12A8,8 0 0,1 12,4A8,8 0 0,1 20,12A8,8 0 0,1 12,20M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12A10,10 0 0,0 12,2M12,7A5,5 0 0,0 7,12A5,5 0 0,0 12,17A5,5 0 0,0 17,12A5,5 0 0,0 12,7Z\" } }, [_vm.title ? _c(\"title\", [_vm._v(_vm._s(_vm.title))]) : _vm._e()])])]);\n};\nvar _sfc_staticRenderFns$2 = [];\nvar __component__$2 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$2,\n _sfc_render$2,\n _sfc_staticRenderFns$2,\n false,\n null,\n null\n);\nconst RadioboxMarked = __component__$2.exports;\nconst TYPE_CHECKBOX = \"checkbox\";\nconst TYPE_RADIO = \"radio\";\nconst TYPE_SWITCH = \"switch\";\nconst TYPE_BUTTON = \"button\";\nconst _sfc_main$1 = {\n name: \"NcCheckboxContent\",\n components: {\n NcLoadingIcon,\n NcIconToggleSwitch\n },\n props: {\n /**\n * Class for the icon element\n */\n iconClass: {\n type: [String, Object],\n default: null\n },\n /**\n * Class for the text element\n */\n textClass: {\n type: [String, Object],\n default: null\n },\n /**\n * Type of the input. checkbox, radio, switch, or button.\n *\n * Only use button when used in a `tablist` container and the\n * `tab` role is set.\n *\n * @type {'checkbox'|'radio'|'switch'|'button'}\n */\n type: {\n type: String,\n default: \"checkbox\",\n validator: (type) => [\n TYPE_CHECKBOX,\n TYPE_RADIO,\n TYPE_SWITCH,\n TYPE_BUTTON\n ].includes(type)\n },\n /**\n * Toggle the alternative button style\n */\n buttonVariant: {\n type: Boolean,\n default: false\n },\n /**\n * True if the entry is checked\n */\n isChecked: {\n type: Boolean,\n default: false\n },\n /**\n * Indeterminate state\n */\n indeterminate: {\n type: Boolean,\n default: false\n },\n /**\n * Loading state\n */\n loading: {\n type: Boolean,\n default: false\n },\n /**\n * Icon size\n */\n iconSize: {\n type: Number,\n default: 24\n },\n /**\n * Label id attribute\n */\n labelId: {\n type: String,\n required: true\n },\n /**\n * Description id attribute\n */\n descriptionId: {\n type: String,\n required: true\n }\n },\n computed: {\n isButtonType() {\n return this.type === TYPE_BUTTON;\n },\n isSwitchType() {\n return this.type === TYPE_SWITCH;\n },\n /**\n * Returns the proper Material icon depending on the select case\n *\n * @return {object}\n */\n checkboxRadioIconElement() {\n if (this.type === TYPE_RADIO) {\n if (this.isChecked) {\n return RadioboxMarked;\n }\n return RadioboxBlank;\n }\n if (this.indeterminate) {\n return MinusBox;\n }\n if (this.isChecked) {\n return CheckboxMarked;\n }\n return CheckboxBlankOutline;\n }\n }\n};\nvar _sfc_render$1 = function render6() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"span\", { staticClass: \"checkbox-content\", class: {\n [\"checkbox-content-\" + _vm.type]: true,\n \"checkbox-content--button-variant\": _vm.buttonVariant,\n \"checkbox-content--has-text\": !!_vm.$slots.default\n } }, [_c(\"span\", { staticClass: \"checkbox-content__icon\", class: {\n \"checkbox-content__icon--checked\": _vm.isChecked,\n [_vm.iconClass]: true\n }, attrs: { \"aria-hidden\": true, \"inert\": \"\" } }, [_vm._t(\"icon\", function() {\n return [_vm.loading ? _c(\"NcLoadingIcon\") : _vm.isSwitchType ? _c(\"NcIconToggleSwitch\", { attrs: { \"checked\": _vm.isChecked, \"size\": _vm.iconSize, \"inline\": \"\" } }) : !_vm.buttonVariant ? _c(_vm.checkboxRadioIconElement, { tag: \"component\", attrs: { \"size\": _vm.iconSize } }) : _vm._e()];\n }, { \"checked\": _vm.isChecked, \"loading\": _vm.loading })], 2), _vm.$slots.default || _vm.$slots.description ? _c(\"span\", { staticClass: \"checkbox-content__wrapper\" }, [_vm.$slots.default ? _c(\"span\", { staticClass: \"checkbox-content__text\", class: _vm.textClass, attrs: { \"id\": _vm.labelId } }, [_vm._t(\"default\")], 2) : _vm._e(), !_vm.isButtonType && _vm.$slots.description ? _c(\"span\", { staticClass: \"checkbox-content__description\", attrs: { \"id\": _vm.descriptionId } }, [_vm._t(\"description\")], 2) : _vm._e()]) : _vm._e()]);\n};\nvar _sfc_staticRenderFns$1 = [];\nvar __component__$1 = /* @__PURE__ */ normalizeComponent(\n _sfc_main$1,\n _sfc_render$1,\n _sfc_staticRenderFns$1,\n false,\n null,\n \"3fb1ae25\"\n);\nconst NcCheckboxContent = __component__$1.exports;\nregister();\nconst __default__ = {\n name: \"NcCheckboxRadioSwitch\",\n components: {\n NcCheckboxContent\n },\n // We need to pass attributes to the input element\n inheritAttrs: false,\n model: {\n prop: \"modelValue\",\n event: \"update:modelValue\"\n },\n props: {\n /**\n * Unique id attribute of the input\n */\n id: {\n type: String,\n default: () => \"checkbox-radio-switch-\" + GenRandomId(),\n validator: (id) => id.trim() !== \"\"\n },\n /**\n * Unique id attribute of the wrapper element\n */\n wrapperId: {\n type: String,\n default: null\n },\n /**\n * Input name. Required for radio, optional for checkbox, and ignored\n * for button.\n */\n name: {\n type: String,\n default: null\n },\n /**\n * Required if no text is set.\n * The aria-label is forwarded to the input or button.\n */\n ariaLabel: {\n type: String,\n default: \"\"\n },\n /**\n * Type of the input. checkbox, radio, switch, or button.\n *\n * Only use button when used in a `tablist` container and the\n * `tab` role is set.\n *\n * @type {'checkbox'|'radio'|'switch'|'button'}\n */\n type: {\n type: String,\n default: \"checkbox\",\n validator: (type) => [\n TYPE_CHECKBOX,\n TYPE_RADIO,\n TYPE_SWITCH,\n TYPE_BUTTON\n ].includes(type)\n },\n /**\n * Toggle the alternative button style\n *\n * @deprecated - Use `NcRadioGroup` instead\n */\n buttonVariant: {\n type: Boolean,\n default: false\n },\n /**\n * Are the elements are all direct siblings?\n * If so they will be grouped horizontally or vertically\n *\n * @type {'no'|'horizontal'|'vertical'}\n * @deprecated - Use `NcRadioGroup` instead\n */\n buttonVariantGrouped: {\n type: String,\n default: \"no\",\n validator: (v) => [\"no\", \"vertical\", \"horizontal\"].includes(v)\n },\n /**\n * Removed in v9 - use `modelValue` (`v-model`) instead\n *\n * @deprecated\n */\n checked: {\n type: [Boolean, Array, String],\n default: void 0\n },\n /**\n * Checkbox value\n */\n modelValue: {\n type: [Boolean, Array, String],\n default: false\n },\n /**\n * Value to be synced on check\n */\n value: {\n type: String,\n default: null\n },\n /**\n * Disabled state\n */\n disabled: {\n type: Boolean,\n default: false\n },\n /**\n * Indeterminate state\n */\n indeterminate: {\n type: Boolean,\n default: false\n },\n /**\n * Required state\n */\n required: {\n type: Boolean,\n default: false\n },\n /**\n * Loading state\n */\n loading: {\n type: Boolean,\n default: false\n },\n /**\n * Wrapping element tag\n *\n * When `type` is set to `button` this will be ignored\n *\n * Defaults to `span`\n */\n wrapperElement: {\n type: String,\n default: null\n },\n /**\n * Description\n *\n * This is unsupported when using button has type\n */\n description: {\n type: String,\n default: null\n }\n },\n emits: [\n /**\n * Removed in v9 - use `update:modelValue` (`v-model`) instead\n *\n * @deprecated\n */\n \"update:checked\",\n \"update:modelValue\",\n /** Same as update:modelValue for Vue 2 compatibility */\n \"update:model-value\"\n ],\n setup(props) {\n const radioGroup = useInsideRadioGroup();\n const internalType = computed(() => radioGroup?.value ? TYPE_RADIO : props.type);\n onMounted(() => radioGroup?.value.register(false));\n const model = useModelMigration(\"checked\", \"update:checked\");\n const internalModelValue = computed({\n get() {\n if (radioGroup?.value) {\n return radioGroup.value.modelValue;\n }\n return model.value;\n },\n set(value) {\n if (radioGroup?.value) {\n radioGroup.value.onUpdate(value);\n } else {\n model.value = value;\n }\n }\n });\n return {\n internalType,\n internalModelValue,\n labelId: GenRandomId(),\n descriptionId: GenRandomId()\n };\n },\n computed: {\n dataAttrs() {\n return Object.fromEntries(Object.entries(this.$attrs).filter(([key]) => key.startsWith(\"data-\")));\n },\n nonDataAttrs() {\n return Object.fromEntries(Object.entries(this.$attrs).filter(([key]) => !key.startsWith(\"data-\")));\n },\n isButtonType() {\n return this.internalType === TYPE_BUTTON;\n },\n computedWrapperElement() {\n if (this.isButtonType) {\n return \"button\";\n }\n if (this.wrapperElement !== null) {\n return this.wrapperElement;\n }\n return \"span\";\n },\n listeners() {\n if (this.isButtonType) {\n return {\n click: this.onToggle\n };\n }\n return {\n change: this.onToggle\n };\n },\n iconSize() {\n return this.internalType === TYPE_SWITCH ? 36 : 24;\n },\n cssIconSize() {\n return this.iconSize + \"px\";\n },\n cssIconHeight() {\n return this.internalType === TYPE_SWITCH ? \"16px\" : this.cssIconSize;\n },\n /**\n * Return the input type.\n * Switch is not an official type\n *\n * @return {string}\n */\n inputType() {\n const nativeTypes = [\n TYPE_CHECKBOX,\n TYPE_RADIO,\n TYPE_BUTTON\n ];\n if (nativeTypes.includes(this.internalType)) {\n return this.internalType;\n }\n return TYPE_CHECKBOX;\n },\n /**\n * Check if that entry is checked\n * If value is defined, we use that as the checked value\n * If not, we expect true/false in checked state\n *\n * @return {boolean}\n */\n isChecked() {\n if (this.value !== null) {\n if (Array.isArray(this.internalModelValue)) {\n return [...this.internalModelValue].indexOf(this.value) > -1;\n }\n return this.internalModelValue === this.value;\n }\n return this.internalModelValue === true;\n },\n hasIndeterminate() {\n return [\n TYPE_CHECKBOX,\n TYPE_RADIO\n ].includes(this.inputType);\n }\n },\n mounted() {\n if (this.name && this.internalType === TYPE_CHECKBOX) {\n if (!Array.isArray(this.internalModelValue)) {\n throw new Error(\"When using groups of checkboxes, the updated value will be an array.\");\n }\n }\n if (this.name && this.internalType === TYPE_SWITCH) {\n throw new Error(\"Switches are not made to be used for data sets. Please use checkboxes instead.\");\n }\n if (typeof this.internalModelValue !== \"boolean\" && this.internalType === TYPE_SWITCH) {\n throw new Error(\"Switches can only be used with boolean as modelValue prop.\");\n }\n },\n methods: {\n t,\n n,\n onToggle(event) {\n if (this.disabled || event.target.tagName.toLowerCase() === \"a\") {\n return;\n }\n if (this.internalType === TYPE_RADIO) {\n this.internalModelValue = this.value;\n return;\n }\n if (this.internalType === TYPE_SWITCH) {\n this.internalModelValue = !this.isChecked;\n return;\n }\n if (typeof this.internalModelValue === \"boolean\") {\n this.internalModelValue = !this.internalModelValue;\n return;\n }\n if (this.isChecked) {\n this.internalModelValue = this.internalModelValue.filter((v) => v !== this.value);\n } else {\n this.internalModelValue = [...this.internalModelValue, this.value];\n }\n }\n }\n};\nconst __injectCSSVars__ = () => {\n useCssVars((_vm, _setup) => ({\n \"356a9460\": _vm.cssIconSize,\n \"ab21a194\": _vm.cssIconHeight\n }));\n};\nconst __setup__ = __default__.setup;\n__default__.setup = __setup__ ? (props, ctx) => {\n __injectCSSVars__();\n return __setup__(props, ctx);\n} : __injectCSSVars__;\nconst _sfc_main = __default__;\nvar _sfc_render = function render7() {\n var _vm = this, _c = _vm._self._c;\n return _c(_vm.computedWrapperElement, _vm._g(_vm._b({ tag: \"component\", staticClass: \"checkbox-radio-switch\", class: {\n [\"checkbox-radio-switch-\" + _vm.internalType]: _vm.internalType,\n \"checkbox-radio-switch--checked\": _vm.isChecked,\n \"checkbox-radio-switch--disabled\": _vm.disabled,\n \"checkbox-radio-switch--indeterminate\": _vm.hasIndeterminate ? _vm.indeterminate : false,\n \"checkbox-radio-switch--button-variant\": _vm.buttonVariant,\n \"checkbox-radio-switch--button-variant-v-grouped\": _vm.buttonVariant && _vm.buttonVariantGrouped === \"vertical\",\n \"checkbox-radio-switch--button-variant-h-grouped\": _vm.buttonVariant && _vm.buttonVariantGrouped === \"horizontal\",\n \"button-vue\": _vm.isButtonType\n }, attrs: { \"id\": _vm.wrapperId, \"aria-label\": _vm.isButtonType && _vm.ariaLabel ? _vm.ariaLabel : void 0, \"type\": _vm.isButtonType ? \"button\" : null } }, \"component\", _vm.isButtonType ? _vm.$attrs : _vm.dataAttrs, false), _vm.isButtonType ? _vm.listeners : null), [!_vm.isButtonType ? _c(\"input\", _vm._g(_vm._b({ staticClass: \"checkbox-radio-switch__input\", attrs: { \"id\": _vm.id, \"aria-labelledby\": !_vm.isButtonType && !_vm.ariaLabel ? _vm.labelId : null, \"aria-describedby\": !_vm.isButtonType && (_vm.description || _vm.$slots.description) ? _vm.descriptionId : _vm.nonDataAttrs[\"aria-describedby\"], \"aria-label\": _vm.ariaLabel || void 0, \"disabled\": _vm.disabled, \"type\": _vm.inputType, \"required\": _vm.required, \"name\": _vm.name }, domProps: { \"value\": _vm.value, \"checked\": _vm.isChecked, \"indeterminate\": _vm.hasIndeterminate ? _vm.indeterminate : null } }, \"input\", _vm.nonDataAttrs, false), _vm.listeners)) : _vm._e(), _c(\"NcCheckboxContent\", { staticClass: \"checkbox-radio-switch__content\", attrs: { \"id\": !_vm.isButtonType ? `${_vm.id}-label` : void 0, \"icon-class\": \"checkbox-radio-switch__icon\", \"text-class\": \"checkbox-radio-switch__text\", \"type\": _vm.internalType, \"indeterminate\": _vm.hasIndeterminate ? _vm.indeterminate : false, \"button-variant\": _vm.buttonVariant, \"is-checked\": _vm.isChecked, \"loading\": _vm.loading, \"label-id\": _vm.labelId, \"description-id\": _vm.descriptionId, \"icon-size\": _vm.iconSize }, nativeOn: { \"click\": function($event) {\n return _vm.onToggle.apply(null, arguments);\n } }, scopedSlots: _vm._u([{ key: \"icon\", fn: function() {\n return [_vm._t(\"icon\")];\n }, proxy: true }, _vm.$slots.description || _vm.description ? { key: \"description\", fn: function() {\n return [_vm._t(\"description\", function() {\n return [_vm._v(\" \" + _vm._s(_vm.description) + \" \")];\n })];\n }, proxy: true } : null], null, true) }, [_vm._t(\"default\")], 2)], 1);\n};\nvar _sfc_staticRenderFns = [];\nvar __component__ = /* @__PURE__ */ normalizeComponent(\n _sfc_main,\n _sfc_render,\n _sfc_staticRenderFns,\n false,\n null,\n \"f21394d2\"\n);\nconst NcCheckboxRadioSwitch = __component__.exports;\nexport {\n NcCheckboxRadioSwitch as N\n};\n//# sourceMappingURL=NcCheckboxRadioSwitch-D4IV4zWy.mjs.map\n","function linkTo(app, file) {\n return generateFilePath(app, \"\", file);\n}\nconst linkToRemoteBase = (service) => \"/remote.php/\" + service;\nconst generateRemoteUrl = (service, options) => {\n const baseURL = options?.baseURL ?? getBaseUrl();\n return baseURL + linkToRemoteBase(service);\n};\nconst generateOcsUrl = (url, params, options) => {\n const allOptions = Object.assign({\n ocsVersion: 2\n }, options || {});\n const version = allOptions.ocsVersion === 1 ? 1 : 2;\n const baseURL = options?.baseURL ?? getBaseUrl();\n return baseURL + \"/ocs/v\" + version + \".php\" + _generateUrlPath(url, params, options);\n};\nconst _generateUrlPath = (url, params, options) => {\n const allOptions = Object.assign({\n escape: true\n }, options || {});\n const _build = function(text, vars) {\n vars = vars || {};\n return text.replace(\n /{([^{}]*)}/g,\n function(a, b) {\n const r = vars[b];\n if (allOptions.escape) {\n return typeof r === \"string\" || typeof r === \"number\" ? encodeURIComponent(r.toString()) : encodeURIComponent(a);\n } else {\n return typeof r === \"string\" || typeof r === \"number\" ? r.toString() : a;\n }\n }\n );\n };\n if (url.charAt(0) !== \"/\") {\n url = \"/\" + url;\n }\n return _build(url, params || {});\n};\nconst generateUrl = (url, params, options) => {\n const allOptions = Object.assign({\n noRewrite: false\n }, options || {});\n const baseOrRootURL = options?.baseURL ?? getRootUrl();\n if (window?.OC?.config?.modRewriteWorking === true && !allOptions.noRewrite) {\n return baseOrRootURL + _generateUrlPath(url, params, options);\n }\n return baseOrRootURL + \"/index.php\" + _generateUrlPath(url, params, options);\n};\nconst imagePath = (app, file) => {\n if (!file.includes(\".\")) {\n return generateFilePath(app, \"img\", `${file}.svg`);\n }\n return generateFilePath(app, \"img\", file);\n};\nconst generateFilePath = (app, type, file) => {\n const isCore = window?.OC?.coreApps?.includes(app) ?? false;\n const isPHP = file.slice(-3) === \"php\";\n let link = getRootUrl();\n if (isPHP && !isCore) {\n link += `/index.php/apps/${app}`;\n if (type) {\n link += `/${encodeURI(type)}`;\n }\n if (file !== \"index.php\") {\n link += `/${file}`;\n }\n } else if (!isPHP && !isCore) {\n link = getAppRootUrl(app);\n if (type) {\n link += `/${type}/`;\n }\n if (link.at(-1) !== \"/\") {\n link += \"/\";\n }\n link += file;\n } else {\n if ((app === \"settings\" || app === \"core\" || app === \"search\") && type === \"ajax\") {\n link += \"/index.php\";\n }\n if (app) {\n link += `/${app}`;\n }\n if (type) {\n link += `/${type}`;\n }\n link += `/${file}`;\n }\n return link;\n};\nconst getBaseUrl = () => window.location.protocol + \"//\" + window.location.host + getRootUrl();\nfunction getRootUrl() {\n let webroot = window._oc_webroot;\n if (typeof webroot === \"undefined\") {\n webroot = location.pathname;\n const pos = webroot.indexOf(\"/index.php/\");\n if (pos !== -1) {\n webroot = webroot.slice(0, pos);\n } else {\n const index = webroot.indexOf(\"/\", 1);\n webroot = webroot.slice(0, index > 0 ? index : void 0);\n }\n }\n return webroot;\n}\nfunction getAppRootUrl(app) {\n const webroots = window._oc_appswebroots ?? {};\n return webroots[app] ?? \"\";\n}\n/*!\n * SPDX-FileCopyrightText: 2025 Nextcloud GmbH and Nextcloud contributors\n * SPDX-License-Identifier: GPL-3.0-or-later\n */\nfunction generateAvatarUrl(user, options) {\n const size = (options?.size || 64) <= 64 ? 64 : 512;\n const guestUrl = options?.isGuestUser ? \"/guest\" : \"\";\n const themeUrl = options?.isDarkTheme ? \"/dark\" : \"\";\n return generateUrl(`/avatar${guestUrl}/{user}/{size}${themeUrl}`, {\n user,\n size\n });\n}\nexport {\n generateAvatarUrl,\n generateFilePath,\n generateOcsUrl,\n generateRemoteUrl,\n generateUrl,\n getAppRootUrl,\n getBaseUrl,\n getRootUrl,\n imagePath,\n linkTo\n};\n//# sourceMappingURL=index.mjs.map\n","window._nc_vue_element_id = window._nc_vue_element_id ?? 0;\nfunction createElementId() {\n return `nc-vue-${window._nc_vue_element_id++}`;\n}\nexport {\n createElementId as c\n};\n//# sourceMappingURL=createElementId-DhjFt1I9.mjs.map\n","import '../assets/NcEmptyContent-CUFc_Dds.css';\nimport { c as createElementId } from \"../chunks/createElementId-DhjFt1I9.mjs\";\nimport { n as normalizeComponent } from \"../chunks/_plugin-vue2_normalizer-DU4iP6Vu.mjs\";\nconst _sfc_main = {\n name: \"NcEmptyContent\",\n props: {\n /**\n * A header message about an empty content shown\n *\n * @example 'No comments'\n */\n name: {\n type: String,\n default: \"\"\n },\n /**\n * Desription of the empty content\n *\n * @example 'No comments yet, start the conversation!'\n */\n description: {\n type: String,\n default: \"\"\n }\n },\n setup() {\n return {\n nameId: createElementId()\n };\n },\n computed: {\n hasName() {\n return this.name !== \"\" || this.$slots.name;\n },\n /**\n * Check if a description is given as either property or slot\n */\n hasDescription() {\n return this.description !== \"\" || this.$slots.description?.[0];\n }\n }\n};\nvar _sfc_render = function render() {\n var _vm = this, _c = _vm._self._c;\n return _c(\"div\", { staticClass: \"empty-content\", attrs: { \"aria-labelledby\": _vm.nameId, \"role\": \"note\" } }, [_vm.$slots.icon ? _c(\"div\", { staticClass: \"empty-content__icon\", attrs: { \"aria-hidden\": \"true\" } }, [_vm._t(\"icon\")], 2) : _vm._e(), _vm.hasName ? _c(\"div\", { staticClass: \"empty-content__name\", attrs: { \"id\": _vm.nameId } }, [_vm._t(\"name\", function() {\n return [_vm._v(\" \" + _vm._s(_vm.name) + \" \")];\n })], 2) : _vm._e(), _vm.hasDescription ? _c(\"p\", { staticClass: \"empty-content__description\" }, [_vm._t(\"description\", function() {\n return [_vm._v(\" \" + _vm._s(_vm.description) + \" \")];\n })], 2) : _vm._e(), _vm.$slots.action ? _c(\"div\", { staticClass: \"empty-content__action\" }, [_vm._t(\"action\")], 2) : _vm._e()]);\n};\nvar _sfc_staticRenderFns = [];\nvar __component__ = /* @__PURE__ */ normalizeComponent(\n _sfc_main,\n _sfc_render,\n _sfc_staticRenderFns,\n false,\n null,\n \"c3123941\"\n);\nconst NcEmptyContent = __component__.exports;\nexport {\n NcEmptyContent as default\n};\n//# sourceMappingURL=NcEmptyContent.mjs.map\n","import { n as normalizeComponent } from \"./_plugin-vue2_normalizer-DU4iP6Vu.mjs\";\nfunction FindRanges(text, search) {\n const ranges = [];\n let currentIndex = 0;\n let index = text.toLowerCase().indexOf(search.toLowerCase(), currentIndex);\n let i = 0;\n while (index > -1 && i < text.length) {\n currentIndex = index + search.length;\n ranges.push({ start: index, end: currentIndex });\n index = text.toLowerCase().indexOf(search.toLowerCase(), currentIndex);\n i++;\n }\n return ranges;\n}\nconst _sfc_main = {\n name: \"NcHighlight\",\n props: {\n /**\n * The string to display\n */\n text: {\n type: String,\n default: \"\"\n },\n /**\n * The string to match and highlight\n */\n search: {\n type: String,\n default: \"\"\n },\n /**\n * The ranges to highlight, takes precedence over the search prop.\n */\n highlight: {\n type: Array,\n default: () => []\n }\n },\n computed: {\n /**\n * The indice ranges which should be highlighted.\n * If an array with ranges is provided, we use it. Otherwise\n * we calculate it based on the provided substring to highlight.\n *\n * @return {Array} The array of ranges to highlight\n */\n ranges() {\n let ranges = [];\n if (!this.search && this.highlight.length === 0) {\n return ranges;\n }\n if (this.highlight.length > 0) {\n ranges = this.highlight;\n } else {\n ranges = FindRanges(this.text, this.search);\n }\n ranges.forEach((range, i) => {\n if (range.end < range.start) {\n ranges[i] = {\n start: range.end,\n end: range.start\n };\n }\n });\n ranges = ranges.reduce((validRanges, range) => {\n if (range.start < this.text.length && range.end > 0) {\n validRanges.push({\n start: range.start < 0 ? 0 : range.start,\n end: range.end > this.text.length ? this.text.length : range.end\n });\n }\n return validRanges;\n }, []);\n ranges.sort((a, b) => {\n return a.start - b.start;\n });\n ranges = ranges.reduce((mergedRanges, range) => {\n if (!mergedRanges.length) {\n mergedRanges.push(range);\n } else {\n const idx = mergedRanges.length - 1;\n if (mergedRanges[idx].end >= range.start) {\n mergedRanges[idx] = {\n start: mergedRanges[idx].start,\n end: Math.max(mergedRanges[idx].end, range.end)\n };\n } else {\n mergedRanges.push(range);\n }\n }\n return mergedRanges;\n }, []);\n return ranges;\n },\n /**\n * Calculate the different chunks to show based on the ranges to highlight.\n *\n * @return {Array} The chunks\n */\n chunks() {\n if (this.ranges.length === 0) {\n return [{\n start: 0,\n end: this.text.length,\n highlight: false,\n text: this.text\n }];\n }\n const chunks = [];\n let currentIndex = 0;\n let currentRange = 0;\n while (currentIndex < this.text.length) {\n const range = this.ranges[currentRange];\n if (range.start === currentIndex) {\n chunks.push({\n ...range,\n highlight: true,\n text: this.text.slice(range.start, range.end)\n });\n currentRange++;\n currentIndex = range.end;\n if (currentRange >= this.ranges.length && currentIndex < this.text.length) {\n chunks.push({\n start: currentIndex,\n end: this.text.length,\n highlight: false,\n text: this.text.slice(currentIndex)\n });\n currentIndex = this.text.length;\n }\n continue;\n }\n chunks.push({\n start: currentIndex,\n end: range.start,\n highlight: false,\n text: this.text.slice(currentIndex, range.start)\n });\n currentIndex = range.start;\n }\n return chunks;\n }\n },\n /**\n * The render function to display the component\n *\n * @param {Function} h The function to create VNodes\n * @return {object} The created VNode\n */\n render(h) {\n if (!this.ranges.length) {\n return h(\"span\", {}, this.text);\n }\n return h(\"span\", {}, this.chunks.map((chunk) => {\n return chunk.highlight ? h(\"strong\", {}, chunk.text) : chunk.text;\n }));\n }\n};\nconst _sfc_render = null;\nconst _sfc_staticRenderFns = null;\nvar __component__ = /* @__PURE__ */ normalizeComponent(\n _sfc_main,\n _sfc_render,\n _sfc_staticRenderFns,\n false,\n null,\n null\n);\nconst NcHighlight = __component__.exports;\nexport {\n FindRanges as F,\n NcHighlight as N\n};\n//# sourceMappingURL=index-CxTT94_h.mjs.map\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n const firstChar = placement[0];\n return firstChar === 't' || firstChar === 'b' ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.includes('start') ? placement.replace('start', 'end') : placement.replace('end', 'start');\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n const side = getSide(placement);\n return oppositeSideMap[side] + placement.slice(side.length);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && display !== 'inline' && display !== 'contents';\n}\nfunction isTableElement(element) {\n return /^(table|td|th)$/.test(getNodeName(element));\n}\nfunction isTopLayer(element) {\n try {\n if (element.matches(':popover-open')) {\n return true;\n }\n } catch (_e) {\n // no-op\n }\n try {\n return element.matches(':modal');\n } catch (_e) {\n return false;\n }\n}\nconst willChangeRe = /transform|translate|scale|rotate|perspective|filter/;\nconst containRe = /paint|layout|strict|content/;\nconst isNotNone = value => !!value && value !== 'none';\nlet isWebKitValue;\nfunction isContainingBlock(elementOrCss) {\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return isNotNone(css.transform) || isNotNone(css.translate) || isNotNone(css.scale) || isNotNone(css.rotate) || isNotNone(css.perspective) || !isWebKit() && (isNotNone(css.backdropFilter) || isNotNone(css.filter)) || willChangeRe.test(css.willChange || '') || containRe.test(css.contain || '');\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (isWebKitValue == null) {\n isWebKitValue = typeof CSS !== 'undefined' && CSS.supports && CSS.supports('-webkit-backdrop-filter', 'none');\n }\n return isWebKitValue;\n}\nfunction isLastTraversableNode(node) {\n return /^(html|body|#document)$/.test(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n } else {\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n }\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle as getComputedStyle$1, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle$1(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle$1(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll) {\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect);\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `` and `
` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle$1(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Safety check: ensure the scrollbar space is reasonable in case this\n// calculation is affected by unusual styles.\n// Most scrollbars leave 15-18px of space.\nconst SCROLLBAR_MAX = 25;\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n const windowScrollbarX = getWindowScrollBarX(html);\n // `overflow: hidden` + `scrollbar-gutter: stable` reduces the\n // visual width of the but this is not considered in the size\n // of `html.clientWidth`.\n if (windowScrollbarX <= 0) {\n const doc = html.ownerDocument;\n const body = doc.body;\n const bodyStyles = getComputedStyle(body);\n const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;\n const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);\n if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) {\n width -= clippingStableScrollbarWidth;\n }\n } else if (windowScrollbarX <= SCROLLBAR_MAX) {\n // If the scrollbar is on the left, the width needs to be extended\n // by the scrollbar amount so there isn't extra space on the right.\n width += windowScrollbarX;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle$1(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle$1(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && (currentContainingBlockComputedStyle.position === 'absolute' || currentContainingBlockComputedStyle.position === 'fixed') || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstRect = getClientRectFromClippingAncestor(element, clippingAncestors[0], strategy);\n let top = firstRect.top;\n let right = firstRect.right;\n let bottom = firstRect.bottom;\n let left = firstRect.left;\n for (let i = 1; i < clippingAncestors.length; i++) {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestors[i], strategy);\n top = max(rect.top, top);\n right = min(rect.right, right);\n bottom = min(rect.bottom, bottom);\n left = max(rect.left, left);\n }\n return {\n width: right - left,\n height: bottom - top,\n x: left,\n y: top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n\n // If the scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n function setLeftRTLScrollbarOffset() {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n setLeftRTLScrollbarOffset();\n }\n }\n if (isFixed && !isOffsetParentAnElement && documentElement) {\n setLeftRTLScrollbarOffset();\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle$1(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the element as the offsetParent if it's non-static,\n // while Chrome and Safari return the element. The element must\n // be used to perform the correct calculations even if the element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle$1(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle