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Brooklyn/mesa 3D driver/docs/nir/index.rst

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NIR Intermediate Representation (NIR)
=====================================
The NIR Intermediate Representation (NIR) is the optimizing compiler stack that
sits at the core of most Mesa drivers' shader compilers. It consists of a set
of enums and data structures that make up the IR as well as a suite of helper
functions, optimization passes, and lowering passes for building a compiler
stack.
.. toctree::
:maxdepth: 2
alu