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101 lines
2.8 KiB
ReStructuredText
101 lines
2.8 KiB
ReStructuredText
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Mesa 10.3.6 Release Notes / December 29, 2014
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=============================================
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Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5
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release.
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Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
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8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
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6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 60879 <https://bugs.freedesktop.org/show_bug.cgi?id=60879>`__ -
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[radeonsi] X11 can't start with acceleration enabled
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- `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ -
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geometry shader with optional out variable segfaults
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- `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ -
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Inverted bumpmap in webgl applications
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- `Bug 84777 <https://bugs.freedesktop.org/show_bug.cgi?id=84777>`__ -
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[BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails
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Changes
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-------
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Andres Gomez (1):
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- i965/brw_reg: struct constructor now needs explicit negate and abs
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values.
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Ben Widawsky (1):
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- i965/gs: Avoid DW \* DW mul
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Dave Airlie (1):
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- r600g: only init GS_VERT_ITEMSIZE on r600
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Emil Velikov (3):
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- docs: Add sha256 sums for the 10.3.5 release
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- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero.
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(v3)"
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- Update version to 10.3.6
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Ian Romanick (2):
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- linker: Wrap access of producer_var with a NULL check
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- linker: Assign varying locations geometry shader inputs for SSO
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Ilia Mirkin (3):
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- util/primconvert: pass index bias through
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- util/primconvert: support instanced rendering
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- util/primconvert: take ib offset into account
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José Fonseca (1):
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- util/primconvert: Avoid point arithmetic; apply offset on all cases.
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Marek Olšák (1):
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- docs/relnotes: document the removal of GALLIUM_MSAA
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Mario Kleiner (4):
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- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly.
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(v2)
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- glx/dri3: Track separate (ust, msc) for PresentPixmap vs.
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PresentNotifyMsc (v2)
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- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
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- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0)
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(v2)
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Maxence Le Doré (1):
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- glsl: Add gl_MaxViewports to available builtin constants
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Tom Stellard (1):
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- radeonsi: Program RASTER_CONFIG for harvested GPUs v5
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