3
0
mirror of https://github.com/Qortal/Brooklyn.git synced 2025-02-18 21:25:52 +00:00
2022-03-05 22:41:29 +05:00

61 lines
1.6 KiB
C++

/*
Render a PipeWire stream into a QtQuick scene as a standard Item
SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#pragma once
#include <QQuickItem>
#include <functional>
#include <pipewire/pipewire.h>
#include <spa/param/format-utils.h>
#include <spa/param/props.h>
#include <spa/param/video/format-utils.h>
struct DmaBufPlane;
class PipeWireSourceStream;
class QSGTexture;
class QOpenGLTexture;
typedef void *EGLImage;
class PipeWireSourceItem : public QQuickItem
{
Q_OBJECT
/// Specify the pipewire node id that we want to play
Q_PROPERTY(uint nodeId READ nodeId WRITE setNodeId NOTIFY nodeIdChanged)
public:
PipeWireSourceItem(QQuickItem *parent = nullptr);
~PipeWireSourceItem() override;
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *data) override;
Q_SCRIPTABLE QString error() const;
void setNodeId(uint nodeId);
uint nodeId() const
{
return m_nodeId;
}
void componentComplete() override;
void releaseResources() override;
Q_SIGNALS:
void nodeIdChanged(uint nodeId);
private:
void itemChange(ItemChange change, const ItemChangeData &data) override;
void updateTextureDmaBuf(const QVector<DmaBufPlane> &plane, uint32_t format);
void updateTextureImage(const QImage &image);
uint m_nodeId = 0;
std::function<QSGTexture *()> m_createNextTexture;
QScopedPointer<PipeWireSourceStream> m_stream;
QScopedPointer<QOpenGLTexture> m_texture;
EGLImage m_image = nullptr;
bool m_needsRecreateTexture = false;
};