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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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Render a PipeWire stream into a QtQuick scene as a standard Item
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SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
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*/
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#pragma once
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#include <QQuickItem>
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#include <functional>
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#include <pipewire/pipewire.h>
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#include <spa/param/format-utils.h>
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#include <spa/param/props.h>
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#include <spa/param/video/format-utils.h>
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struct DmaBufPlane;
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class PipeWireSourceStream;
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class QSGTexture;
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class QOpenGLTexture;
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typedef void *EGLImage;
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class PipeWireSourceItem : public QQuickItem
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{
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Q_OBJECT
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/// Specify the pipewire node id that we want to play
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Q_PROPERTY(uint nodeId READ nodeId WRITE setNodeId NOTIFY nodeIdChanged)
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public:
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PipeWireSourceItem(QQuickItem *parent = nullptr);
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~PipeWireSourceItem() override;
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QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *data) override;
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Q_SCRIPTABLE QString error() const;
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void setNodeId(uint nodeId);
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uint nodeId() const
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{
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return m_nodeId;
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}
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void componentComplete() override;
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void releaseResources() override;
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Q_SIGNALS:
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void nodeIdChanged(uint nodeId);
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private:
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void itemChange(ItemChange change, const ItemChangeData &data) override;
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void updateTextureDmaBuf(const QVector<DmaBufPlane> &plane, uint32_t format);
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void updateTextureImage(const QImage &image);
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uint m_nodeId = 0;
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std::function<QSGTexture *()> m_createNextTexture;
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QScopedPointer<PipeWireSourceStream> m_stream;
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QScopedPointer<QOpenGLTexture> m_texture;
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EGLImage m_image = nullptr;
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bool m_needsRecreateTexture = false;
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};
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