forked from Qortal/Brooklyn
313 lines
11 KiB
C
313 lines
11 KiB
C
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @defgroup ANativeWindow Native Window
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*
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* ANativeWindow represents the producer end of an image queue.
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* It is the C counterpart of the android.view.Surface object in Java,
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* and can be converted both ways. Depending on the consumer, images
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* submitted to ANativeWindow can be shown on the display or sent to
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* other consumers, such as video encoders.
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* @{
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*/
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/**
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* @file native_window.h
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* @brief API for accessing a native window.
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*/
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#ifndef ANDROID_NATIVE_WINDOW_H
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#define ANDROID_NATIVE_WINDOW_H
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#include <stdint.h>
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#include <sys/cdefs.h>
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#include <android/data_space.h>
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#include <android/hardware_buffer.h>
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#include <android/rect.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Legacy window pixel format names, kept for backwards compatibility.
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* New code and APIs should use AHARDWAREBUFFER_FORMAT_*.
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*/
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enum ANativeWindow_LegacyFormat {
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// NOTE: these values must match the values from graphics/common/x.x/types.hal
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/** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/
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WINDOW_FORMAT_RGBA_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
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/** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/
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WINDOW_FORMAT_RGBX_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM,
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/** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/
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WINDOW_FORMAT_RGB_565 = AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM,
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};
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/**
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* Transforms that can be applied to buffers as they are displayed to a window.
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*
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* Supported transforms are any combination of horizontal mirror, vertical
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* mirror, and clockwise 90 degree rotation, in that order. Rotations of 180
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* and 270 degrees are made up of those basic transforms.
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*/
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enum ANativeWindowTransform {
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ANATIVEWINDOW_TRANSFORM_IDENTITY = 0x00,
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ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = 0x01,
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ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = 0x02,
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ANATIVEWINDOW_TRANSFORM_ROTATE_90 = 0x04,
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ANATIVEWINDOW_TRANSFORM_ROTATE_180 = ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL |
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ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL,
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ANATIVEWINDOW_TRANSFORM_ROTATE_270 = ANATIVEWINDOW_TRANSFORM_ROTATE_180 |
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ANATIVEWINDOW_TRANSFORM_ROTATE_90,
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};
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struct ANativeWindow;
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/**
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* Opaque type that provides access to a native window.
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*
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* A pointer can be obtained using {@link ANativeWindow_fromSurface()}.
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*/
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typedef struct ANativeWindow ANativeWindow;
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/**
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* Struct that represents a windows buffer.
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*
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* A pointer can be obtained using {@link ANativeWindow_lock()}.
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*/
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typedef struct ANativeWindow_Buffer {
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/// The number of pixels that are shown horizontally.
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int32_t width;
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/// The number of pixels that are shown vertically.
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int32_t height;
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/// The number of *pixels* that a line in the buffer takes in
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/// memory. This may be >= width.
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int32_t stride;
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/// The format of the buffer. One of AHardwareBuffer_Format.
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int32_t format;
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/// The actual bits.
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void* bits;
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/// Do not touch.
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uint32_t reserved[6];
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} ANativeWindow_Buffer;
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/**
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* Acquire a reference on the given {@link ANativeWindow} object. This prevents the object
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* from being deleted until the reference is removed.
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*/
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void ANativeWindow_acquire(ANativeWindow* window);
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/**
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* Remove a reference that was previously acquired with {@link ANativeWindow_acquire()}.
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*/
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void ANativeWindow_release(ANativeWindow* window);
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/**
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* Return the current width in pixels of the window surface.
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*
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* \return negative value on error.
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*/
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int32_t ANativeWindow_getWidth(ANativeWindow* window);
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/**
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* Return the current height in pixels of the window surface.
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*
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* \return a negative value on error.
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*/
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int32_t ANativeWindow_getHeight(ANativeWindow* window);
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/**
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* Return the current pixel format (AHARDWAREBUFFER_FORMAT_*) of the window surface.
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*
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* \return a negative value on error.
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*/
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int32_t ANativeWindow_getFormat(ANativeWindow* window);
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/**
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* Change the format and size of the window buffers.
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*
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* The width and height control the number of pixels in the buffers, not the
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* dimensions of the window on screen. If these are different than the
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* window's physical size, then its buffer will be scaled to match that size
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* when compositing it to the screen. The width and height must be either both zero
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* or both non-zero.
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*
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* For all of these parameters, if 0 is supplied then the window's base
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* value will come back in force.
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*
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* \param width width of the buffers in pixels.
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* \param height height of the buffers in pixels.
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* \param format one of the AHardwareBuffer_Format constants.
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* \return 0 for success, or a negative value on error.
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*/
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int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
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int32_t width, int32_t height, int32_t format);
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/**
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* Lock the window's next drawing surface for writing.
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* inOutDirtyBounds is used as an in/out parameter, upon entering the
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* function, it contains the dirty region, that is, the region the caller
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* intends to redraw. When the function returns, inOutDirtyBounds is updated
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* with the actual area the caller needs to redraw -- this region is often
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* extended by {@link ANativeWindow_lock}.
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*
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* \return 0 for success, or a negative value on error.
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*/
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int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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ARect* inOutDirtyBounds);
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/**
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* Unlock the window's drawing surface after previously locking it,
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* posting the new buffer to the display.
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*
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* \return 0 for success, or a negative value on error.
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*/
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int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
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#if __ANDROID_API__ >= 26
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/**
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* Set a transform that will be applied to future buffers posted to the window.
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*
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* Available since API level 26.
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*
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* \param transform combination of {@link ANativeWindowTransform} flags
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* \return 0 for success, or -EINVAL if \p transform is invalid
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*/
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int32_t ANativeWindow_setBuffersTransform(ANativeWindow* window, int32_t transform) __INTRODUCED_IN(26);
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#endif // __ANDROID_API__ >= 26
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#if __ANDROID_API__ >= 28
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/**
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* All buffers queued after this call will be associated with the dataSpace
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* parameter specified.
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*
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* dataSpace specifies additional information about the buffer.
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* For example, it can be used to convey the color space of the image data in
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* the buffer, or it can be used to indicate that the buffers contain depth
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* measurement data instead of color images. The default dataSpace is 0,
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* ADATASPACE_UNKNOWN, unless it has been overridden by the producer.
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*
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* Available since API level 28.
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*
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* \param dataSpace data space of all buffers queued after this call.
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* \return 0 for success, -EINVAL if window is invalid or the dataspace is not
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* supported.
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*/
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int32_t ANativeWindow_setBuffersDataSpace(ANativeWindow* window, int32_t dataSpace) __INTRODUCED_IN(28);
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/**
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* Get the dataspace of the buffers in window.
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*
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* Available since API level 28.
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*
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* \return the dataspace of buffers in window, ADATASPACE_UNKNOWN is returned if
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* dataspace is unknown, or -EINVAL if window is invalid.
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*/
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int32_t ANativeWindow_getBuffersDataSpace(ANativeWindow* window) __INTRODUCED_IN(28);
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#endif // __ANDROID_API__ >= 28
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#if __ANDROID_API__ >= 30
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/** Compatibility value for ANativeWindow_setFrameRate. */
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enum ANativeWindow_FrameRateCompatibility {
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/**
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* There are no inherent restrictions on the frame rate of this window. When
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* the system selects a frame rate other than what the app requested, the
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* app will be able to run at the system frame rate without requiring pull
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* down. This value should be used when displaying game content, UIs, and
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* anything that isn't video.
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*/
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ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0,
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/**
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* This window is being used to display content with an inherently fixed
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* frame rate, e.g.\ a video that has a specific frame rate. When the system
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* selects a frame rate other than what the app requested, the app will need
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* to do pull down or use some other technique to adapt to the system's
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* frame rate. The user experience is likely to be worse (e.g. more frame
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* stuttering) than it would be if the system had chosen the app's requested
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* frame rate. This value should be used for video content.
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*/
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ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1
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};
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/**
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* Sets the intended frame rate for this window.
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*
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* On devices that are capable of running the display at different refresh
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* rates, the system may choose a display refresh rate to better match this
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* window's frame rate. Usage of this API won't introduce frame rate throttling,
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* or affect other aspects of the application's frame production
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* pipeline. However, because the system may change the display refresh rate,
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* calls to this function may result in changes to Choreographer callback
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* timings, and changes to the time interval at which the system releases
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* buffers back to the application.
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*
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* Note that this only has an effect for windows presented on the display. If
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* this ANativeWindow is consumed by something other than the system compositor,
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* e.g. a media codec, this call has no effect.
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*
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* Available since API level 30.
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*
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* \param frameRate The intended frame rate of this window, in frames per
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* second. 0 is a special value that indicates the app will accept the system's
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* choice for the display frame rate, which is the default behavior if this
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* function isn't called. The frameRate param does <em>not</em> need to be a
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* valid refresh rate for this device's display - e.g., it's fine to pass 30fps
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* to a device that can only run the display at 60fps.
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*
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* \param compatibility The frame rate compatibility of this window. The
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* compatibility value may influence the system's choice of display refresh
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* rate. See the ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* values for more info.
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*
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* \return 0 for success, -EINVAL if the window, frame rate, or compatibility
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* value are invalid.
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*/
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int32_t ANativeWindow_setFrameRate(ANativeWindow* window, float frameRate, int8_t compatibility)
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__INTRODUCED_IN(30);
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/**
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* Provides a hint to the window that buffers should be preallocated ahead of
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* time. Note that the window implementation is not guaranteed to preallocate
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* any buffers, for instance if an implementation disallows allocation of new
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* buffers, or if there is insufficient memory in the system to preallocate
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* additional buffers
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*
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* Available since API level 30.
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*/
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void ANativeWindow_tryAllocateBuffers(ANativeWindow* window);
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#endif // __ANDROID_API__ >= 30
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_NATIVE_WINDOW_H
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/** @} */
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