forked from Qortal/Brooklyn
137 lines
4.1 KiB
ReStructuredText
137 lines
4.1 KiB
ReStructuredText
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Mesa 19.3.2 Release Notes / 2020-01-09
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======================================
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Mesa 19.3.2 is a bug fix release which fixes bugs found since the 19.3.1
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release.
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Mesa 19.3.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.6. OpenGL 4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 19.3.2 implements the Vulkan 1.1 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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4e3aee324616352bbc7f58d47ab573e10f68cc7719fd045bd6d3abcdd97ee1c1 mesa-19.3.2.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/
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Iris Plus Graphics (Ice Lake 8x8 GT2)
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- Raven Ridge (2400G): Resident Evil 2 crashes my machine
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- Rocket League ingame artifacts
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- [radv] SteamVR direct mode no longer works
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- [RADV] [Navi] LOD artifacting in Halo - The Master Chief Collection
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(Halo Reach)
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- [ANV] unused create parameters not properly ignored
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- Blocky corruption in The Surge 2
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- radeonsi: Floating point exception on R9 270 gpu for a set of traces
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- [CTS]
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dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32\_\*
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fail on GFX6-GFX8
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- Vulkan: Please consider adding another sample count to
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sampledImageIntegerSampleCounts
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- Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable
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- [GFX10] Glitch rendering Custom Avatars in Beat Saber
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- intel/fs: Check for 16-bit immediates in
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fs_visitor::lower_mul_dword_inst is too strict
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Changes
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-------
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Andrii Simiklit (3):
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- glsl: fix an incorrect max_array_access after optimization of
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ssbo/ubo
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- glsl: fix a binding points assignment for ssbo/ubo arrays
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- glsl/nir: do not change an element index to have correct block name
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Bas Nieuwenhuizen (7):
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- radv: Limit workgroup size to 1024.
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- radv: Expose all sample counts for integer formats as well.
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- amd/common: Handle alignment of 96-bit formats.
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- nir: Add clone/hash/serialize support for non-uniform tex
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instructions.
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- spirv: Fix glsl type assert in spir2nir.
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- radv: Only use the gfx mipmap level offset/pitch for linear textures.
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- radv: Emit a BATCH_BREAK when changing pixel shaders or
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CB_TARGET_MASK.
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Caio Marcelo de Oliveira Filho (4):
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- intel/fs: Lower 64-bit MOVs after lower_load_payload()
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- intel/fs: Fix lowering of dword multiplication by 16-bit constant
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- intel/vec4: Fix lowering of multiplication by 16-bit constant
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- anv: Ignore some CreateInfo structs when rasterization is disabled
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Christian Gmeiner (1):
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- etnaviv: update resource status after flushing
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Dylan Baker (2):
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- dcos: add releanse notes for 19.3.1
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- cherry-ignore: update for 19.3.2
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Eric Engestrom (4):
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- util/format: remove left-over util_format_description_table
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declaration
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- amd: fix empty-body issues
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- nine: fix empty-body-issues
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- mesa: avoid returning a value in a void function
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Gert Wollny (1):
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- r600: Fix maximum line width
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Jason Ekstrand (2):
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- anv: Properly advertise sampledImageIntegerSampleCounts
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- intel/nir: Add a memory barrier before barrier()
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Lionel Landwerlin (2):
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- loader: fix close on uninitialized file descriptor value
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- anv: don't close invalid syncfd semaphore
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Marek Olšák (2):
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- winsys/radeon: initialize pte_fragment_size
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- radeonsi: disable SDMA on gfx8 to fix corruption on RX 580
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Pierre-Eric Pelloux-Prayer (2):
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- radeon/vcn2: enable rate control for hevc encoding
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- radeonsi: check ctx->sdma_cs before using it
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Samuel Pitoiset (2):
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- radv/gfx10: fix the out-of-bounds check for vertex descriptors
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- radv: return the correct pitch for linear mipmaps on GFX10
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Timur Kristóf (1):
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- aco: Fix uniform i2i64.
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Yevhenii Kolesnikov (2):
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- meta: Cleanup function for DrawTex
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- main: allow external textures for BindImageTexture
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