Chunk hashes are now stored off chain in a metadata file. The metadata file's hash is then included in the transaction.
The main benefits of this approach are:
1. We no longer need to limit the total file size, because adding more chunks doesn't increase the transaction size.
2. This increases the chain capacity by a huge amount - a 512MB file would have previously increased the transaction size by 16kB, whereas it now requires only an additional 32 bytes.
3. We no longer need to use variable difficulty; every transaction is the same size and so the difficulty can be constant no matter how large the files are.
4. Additional metadata (such as title, description, and tags) can ultimately be stored in the metadata file, as apposed to using a separate transaction & resource.
5. There is also scope for adding hashes of individual files into the metadata file, if we ever wanted to allow single files to be requested without having to download and build the entire resource. Although this is unlikely to be available in the short term.
The only real negative is that we now how to fetch the metadata file before we know anything about the chunks for a transaction. This seems to be quite a small trade off by comparison.
Since we're not live yet, there is no backwards support for on-chain hashes, so a new data testchain will be required. This hasn't been tested outside of unit tests yet, so there will likely be several fixes needed before it is stable.
It's not good to be moving files around in a method that should really be read only. This also adds an intentional checkAndRelocateMiscFiles() call rather than relying on a call to isDataLocal() which may be removed at any time.
This would have been caught by the max differences check anyway, but it's a good check to have in place in case we recalibrate or remove the differences check in the future.
Could be improved in the future to return different codes depending on its status (e.g. doesn't exist = 404, 102 for loading, 500 for error, etc), but 404 makes the most sense until that has been developed
- If an identifier parameter is missing or empty, it will return an unfiltered list of all possible identifiers.
- If an identifier is specified, only resources with a matching identifier will be returned.
- If default is set to true, only resources without identifiers will be returned.
Files are now keyed by signature, in the format:
data/si/gn/signature/hash
For times when there is no signature available (i.e. at the time of initial upload), files are keyed by hash, in the format:
data/_misc/ha/sh/hash
Files in the _misc folder are subsequently relocated to a path that is keyed by the resulting signature.
The end result is that chunks are now grouped on the filesystem by signature. This allows more transparency as to what is being hosted, and will also help simplify the reporting and management of local files.
This should allow for a relatively even distribution of chunks, but there is a (currently unavoidable) risk of files with very few mirrors being deleted altogether.
Longer term this could be improved by checking that one of our peers has a file, before it's deleted locally
Nodes will stop proactively storing new data when they reach 90% capacity.
A new "maxStorageCapacity" setting has been added to allow the user to optionally limit the allocated space for this node. Limits are approximate only, not exact.
publicDataEnabled - whether to store decryptable data (default true)
privateDataEnabled - whether to store data without a decryption key (default false)
This doesn't affect minting rewards; it is simply a means of reducing block candidates. There should be no noticeable difference other than hopefully less re-orgs. We can ultimately do a hard fork and increase Blockchain.minAccountLevelToMint but this allows us to test the approach in a lower risk way.
The missing data check was triggering decryptions, extractions, etc. Replaced with some code which checks for the presence of chunks on the local machine, without getting involved with any build process overhead.
- "NOT_STARTED" is now "DOWNLOADED"
- "DOWNLOADING" is now "MISSING_DATA"
- Removed "DOWNLOAD_FAILED"
Some of these could be reintroduced once the system is able to support them.
These can be used to check the current status of a resource. The different statuses are:
NOT_STARTED,
DOWNLOADING
DOWNLOADED
BUILDING
READY
DOWNLOAD_FAILED
BUILD_FAILED
UNSUPPORTED
Not all statuses are returned yet. The build process needs more functionality to be able to support DOWNLOADED and DOWNLOAD_FAILED. Also, BUILDING and BUILD_FAILED are currently unable to distinguish between different resources with the same registered name, so need some attention.
Each service supports basic validation params, plus has the option for an entirely custom validation function.
Initial validation settings:
- IMAGE must be less than 10MiB
- THUMBNAIL must be less than 500KiB
- METADATA must be less than 10KiB and must contain JSON keys "title", "description", and "tags"
This is needed to avoid triggering a CORS preflight (which occurs when using an X-API-KEY header). The core isn't currently capable of responding to a preflight and the UI therefore blocks the entire request. See: https://stackoverflow.com/a/43881141
This allows users to set only their data path, and for the temp folder to automatically follow it. The temp folder can be moved to a custom location by setting the "tempDataPath" setting.
An API key is now _required_ for sensitive API calls that would previously have allowed local loopback authentication.
Previously, a request would have been considered authenticated if it originated from the same machine, however this creates a security issue when running third party code (particularly javascript) via the data network.
The solution is to now require an API key to authenticate sensitive API calls no matter where the request originates from.
It works as follows:
- When the core is first installed, it has no API key generated and will block sensitive calls until generated.
- A new POST /admin/apikey/generate API endpoint has been added, which can be used the generate an API key for a newly installed node. The UI will ultimately call this automatically.
- This API returns the generated key so that it can be stored by the requesting app (most likely the UI).
- From then on, the generate API requires authentication via the existing API key in order to regenerate a key. It can be used as a security measure if the existing key is compromised.
- The API key must be passed to all sensitive API endpoints from then on, even when calling it from the same local machine.
- If the core already has a legacy API key specified via the 'apiKey' setting, this will be automatically copied to the new format so that a new one doesn't need to be generated.
- The API key itself is stored in a flat file in the qortal directory (the path can be customized using the `apiKeyPath` setting). Deleting this file and restarting the core will allow a new one to be regenerated.
The process of serving resources to a browser will likely be needed for more than just websites (e.g. it will be needed for apps too) so it makes sense to abstract it to its own class.
This should help keep the peer lookup table size down, as there is no need to locate files for transactions that existed before the most recent PUT transaction.
Built resources are deleted when either:
- The resource reaches the expiry interval specified in the builtDataExpiryInterval setting (default 30 days)
- The resource is published by a name that is in the local blacklist
Resources only exist in the reader cache once they have been viewed, to remove the loading time on subsequent views. But some may prefer to reduce this expiry time (at the expense of longer load times and more CPU), as data is held unencrypted in the cache.
We still allow it to be fetched even if it's outside of the storage policy, as the cleanup manager will delete the files very soon after, and they won't be allowed to be served to other peers due to other checks already in place.
This allows other peers to find out where they can obtain these files if we were to stop hosting them later. Or even if we continue hosting copies, it still informs the network on other locations, for better decentralization.
We don't want the network being spammed when a file isn't available by any reachable peers. This feature ensures retries are spaced out over longer timeframes. Basic logic:
- Wait 5 minutes in between failed attempts
- After 5 failed attempts (i.e. 25 mins) only try once per day from then on
- A core restart resets the counters
The stats gathered here can also be used to inform the core of when it should attempt a direct connection with a peer to obtain the data. That part isn't implemented yet.
This allows for custom list creation without the need for creating API endpoints to go along with it. This should save time now that we are using lists more.
- "APP" will allow for user-created apps and the Qortal app store
- "METADATA" will be used to supply info about apps/websites/resources, such as title, description, tags, etc
When using POST /arbitrary/{service}/{name}... it will now automatically decide which method to use (PUT/PATCH) based on a few factors:
- If there are already 10 or more layers, use PUT to reset back to a single layer
- If the next layer's patch is more than 20% of the total resource file size, use PUT
- If the next layer modifies more than 50% of the total file count, use PUT
- Otherwise, use PATCH
The PUT method causes a new base layer to be created and all previous update history for that resource becomes obsolete. The PATCH method adds a small delta layer on top of the existing layer(s).
The idea is to wipe the slate clean with a new base layer once the patches start to get demanding for the network to apply. Nodes which view the content will ultimately have build timeouts to prevent someone from deploying a resource with hundreds of complex layers for example, so this approach is there to maximize the chances of the resource being buildable.
The constants above (10 layers, 20% total size, 50% file count) will most likely need tweaking once we have some real world data.