If a peer fails to reply with all requested blocks, we will now only apply the blocks we have received so far if at least one of them is recent. This should prevent or greatly reduce the scenario where our chain is taken from a recent to an outdated state due to only partially syncing with a peer. It is best to keep our chain "recent" if possible, as this ensures that the peer selection code always runs, and therefore avoids unnecessarily syncing to a random peer on an inferior chain.
Now that we are spending a lot of time to carefully select a peer to sync with, it makes sense to retry a couple more times before giving up and starting the peer selection process all over again.
In these comparisons it's easy to incorrectly identify a bad chain, as we aren't comparing the same number of blocks. It's quite common for one peer to fail to return all blocks and be marked as an inferior chain, yet we have other "good" peers on that exact same chain. In those cases we would have stopped talking to the good peers again until they received another block.
Instead of complicating the logic and keeping track of the various good chain tip signatures, it is simpler to just remove the inferior peers from this round of syncing, and re-test them in the next round, in case they are in fact superior or equal.
The iterator was removing the peer from the "peersSharingCommonBlock" array, when it should have been removing it from the "peers" array. The result was that the bad peer would end up in the final list of good peers, and we could then sync with it when we shouldn't have.
The existing system was unable to resume without manual intervention if it stalled for more than 7.5 minutes. After this time, no peers would have "recent' blocks, which are prerequisites for synchronization and minting.
This new code monitors for such a situation, and enters "recovery mode" if there are no peers with recent blocks for at least 10 minutes. It also requires that there is at least one connected peer, to reduce false positives due to bad network connectivity.
Once in recovery mode, peers with no recent blocks are added back into the pool of available peers to sync with, and restrictions on minting are lifted. This should allow for peers to collaborate to bring the chain back to a "recent" block height. Once we have a peer with a recent block, the node will exit recovery mode and sync as normal.
Previously, lifting minting restrictions could have increased the risk of extra forks, however it is much less risky now that nodes no longer mint multiple blocks in a row.
In all cases, minBlockchainPeers is used, so a minimum number of connected peers is required for syncing and minting in recovery mode, too.
This could drastically reduce the number of forks being created. Currently, if a node is having problems syncing, it will continue adding to its own fork, which adds confusion to the network. With this new idea, the node would be prevented from adding to its own chain and is instead forced to wait until it has retrieved the next block from the network.
We will need to test this on the testnet very carefully. My worry is that, because all minters submit blocks, it could create a situation where the first block is submitted by everyone, and the second block is submitted by no-one, until a different candidate for the first block has been obtained from a peer. This may not be a problem at all, and could actually improve stability in a huge way, but at the same time it has the potential to introduce serious network problems if we are not careful.
It now has a new parameter - keepArchivedCopy - which when set to true will cause it to rename an existing TradeBotStates.script to TradeBotStates-archive-<timestamp>.script before creating a new backup. This should avoid keys being lost if a new backup is taken after replacing the db.
In a future version we can improve this in such a way that it combines existing and new backups into a single file. This is just a "quick fix" to increase the chances of keys being recoverable after accidentally bootstrapping without a backup.
In version 1.4.6, we would still sync with a peer even if we only received a partial number of the requested blocks/summaries. This could create a new problem, because the BlockMinter would often try and make up the difference by minting a new fork of up to 5 blocks in quick succession. This could have added to network confusion.
Longer term we may want to adjust the BlockMinter code to prevent this from taking place altogether, but in the short term I will revert this change from 1.4.6 until we have a better way.
Added a new step, which attempts to filter out peers that are on inferior chains, by comparing them against each other and our chain. The basic logic is as follows:
1. Take the list of peers that we'd previously have chosen from randomly.
2. Figure out our common block with each of those peers (if its within 240 blocks), using cached data if possible.
3. Remove peers with no common block.
4. Find the earliest common block, and compare all peers with that common block against each other (and against our chain) using the chain weight method. This involves fetching (up to 200) summaries from each peer after the common block, and (up to 200) summaries from our own chain after the common block.
5. If our chain was superior, remove all peers with this common block, then move up to the next common block (in ascending order), and repeat from step 4.
6. If our chain was inferior, remove any peers with lower weights, then remove all peers with higher common blocks.
7. We end up with a reduced list of peers, that should in theory be on superior or equal chains to us. Pick one of those at random and sync to it.
This is a high risk feature - we don't yet know the impact on network load. Nor do we know whether it will cause issues due to prioritising longer chains, since the chain weight algorithm currently prefers them.
Main differences / improvements:
- Only request a single batch of signatures upfront, instead of the entire peer's chain. There is no point in requesting them all, as the later ones may not be valid by the time we have finished requesting all the blocks before them.
- If we fail to fetch a block, clear any queued signatures that are in memory and re-fetch signatures after the last block received. This allows us to cope with peers that re-org whilst we are syncing with them.
- If we can't find any more block signatures, or the peer fails to respond to a block, apply our progress anyway. This should reduce wasted work and network congestion, and helps cope with larger peer re-orgs.
- The retry mechanism remains in place, but instead of fetching the same incorrect block over and over, it will attempt to locate a new block signature each time, as described above. To help reduce code complexity, block signature requests are no longer retried.
Until now, we required a perfect success rate when syncing with a peer via Synchronizer.syncToPeerChain(). Blocks were requested individually, but the node would give up and lose all progress if a single request failed. In practice, this happened very regularly, and it was difficult to succeed when there were a large number of blocks (e.g. 20+) that needed to be requested.
This commit adds two retry mechanisms, causing each of the two request types (block sigs and blocks) to retry 3 times before giving up, potentially avoiding a lot of wasted work. The number of retries is configurable in the MAXIMUM_RETRIES constant, which we could move to settings at some point if this feature proves useful.
The original issue seemed to result in a few side effects:
1. Nodes would spend a large amount of time requesting blocks from peers, only to throw it all away afterwards. This potentially added to network congestion, as nodes were using unnecessary network time to unproductively serve peers.
2. A large number of sync attempts were failing, particularly when a fork emerged with a significant number of divergent blocks (20+). This issue reduced the ability for nodes to sync to the correct chain while they still had time to do so. With every block that passed, it became made it more and more difficult to switch to the correct chain. Eventually, the correct chain would become TOO_DIVERGENT at which point there is no way to automatically switch without manual intervention. I hope that this retry mechanism will increase the chances of nodes automatically moving onto the right chain quickly, avoiding the need for a user to intervene.
3. The POST /admin/forcesync API was unlikely to succeed when the peer's chain had started to diverge from the user's chain. This should increase the success rate.
Also included in this commit is a MAXIMUM_BLOCK_SIGNATURES_PER_REQUEST constant. This limits the number of block sigs requested in each batch (default 200). Without this, we are unable to increase MAXIMUM_COMMON_DELTA because it can try and request thousands of block sigs at once, which unsurprisingly doesn't succeed.
This bug often prevented the correct amount of block signatures (and blocks) from being requested from a peer, when trying to sync to it.
It could result in quite serious consequences, as it would trigger orphaning back to the common block without first requesting all of the necessary blocks from the peer's chain. Rather than applying a complete copy of the peer's chain, it could orphan back to the common block and then only apply a few blocks beyond that, leaving the node in an unexpected state, potentially hundreds of blocks behind the peer's current height, which it then has to try and obtain from other peers.
When there are forks present, this could result in it hopping from chain to chain, each time being unable to fully synchronise with the peer. Given that we currently discard our chain if it is deemed that our latest block isn't "recent", it is very important that nodes are brought up to the latest block when synchronising with a peer, to avoid constantly triggering discards.
The severity of this bug increased when there was a large disparity between the peer's latest block and the common block height, and prevented us from being able to increase MAXIMUM_COMMON_DELTA.
As importing a transaction requires blockchain lock, all the network threads
can be used up blocking for that lock, especially if Synchronizer is active.
So we simply discard incoming TRANSACTION messages if we can't immediately
obtain the blockchain lock. Some other peer will probably attempt to
send the transaction soon again anyway.
Plus we swap transaction lists after connection handshake.